Beige-colored plastic returns on another Retro Gear Time!
It may be called Betacam, but it was most certainly the alpha dog when it came to broadcast quality. Keep your fingers crossed for Nick and Dan in hopes that this week’s retro gear still works!
2018-02-15-GearTime-Betacam
Author - Nils Calles
Digital Artist und Chefredakteur von postproduction-tutorials.net
Nils Calles betreibt die Medienagentur v-cut creative visions im Musikpark 2 im Kreativviertel Jungbusch in Mannheim, wo er schwerpunktmäßig Trailer, Imagefilme und 360 Grad Webseiten produziert. Desweiteren erstellt er Tutorials für Linkedin Learning schreibt Artikel für die Digital Production und ist Trainer und Consultant für Workflows und Software im Postproduktionsbereich. Er ist außerdem seit über 20 Jahren für verschiedene Produktionen und Sender weltweit als Cutter und Compositor auf Messen und im Ü-Wagen unterwegs und bietet jetzt auch einen Livestream-Service vom kleinen 2 Webcam Setup bis zum 10 Kamera Broadcast Ü-Wagen an.
U-better check this out! On this week’s Retro Gear Time, we go even further back than last week, to one of the progenitors of all videotape: Sony U-matic. Nick and Dan also take a look at some of the rare edit stations for U-matic tape still in use today.
2018-02-22-GearTime-Umatic
Bosch/BTS BCN-51 from 1982
This machine was used by major tv stations around the world, until the
digital revolution came up.
Power consumption: 1500 Watts, it weighs 200kg.
It took 2 months for cleaning and restauration.
Sébastien Deguy, our Vice President, Guido Quaroni, Senior Director of Engineering, and the Adobe Research team will give you a sneak peek at our upcoming product releases and current research and development projects.
In this video we will use the Shape Splatter node to create small level shapes (dirt mounds ).
Today, fashion goes digital. With Nicolas, learn about the fashion industry today, and its efforts to use 3D to enhance the creative process of stylists around the world. Discover the creation of a procedural textile with Pauline. See how she uses Substance to build photorealistic weaves and...
In this series you will learn Substance Designer by creating your first base material. In this video we will look at exposing parameters, publishing and exporting textures.
Source files can be downloaded here:
In this series you will learn Substance Designer by creating your first base material. In this video we will focus on creating a rust layer.
Source files can be downloaded here:
In this series you will learn Substance Designer by creating your first base material.
Source files can be downloaded here:
Substance 3D Sampler is basically a tool for creating materials out of single or multiple photo images. It is a powerful tool. You can create materials from scratch or blend materials and create completely different ones. We use all of the Substance 3D collection software together. If we need the...