Bosch/BTS BCN-51 from 1982
This machine was used by major tv stations around the world, until the
digital revolution came up.
Power consumption: 1500 Watts, it weighs 200kg.
It took 2 months for cleaning and restauration.
Author - Nils Calles
Digital Artist und Chefredakteur von postproduction-tutorials.net
Nils Calles betreibt die Medienagentur v-cut creative visions im Musikpark 2 im Kreativviertel Jungbusch in Mannheim, wo er schwerpunktmäßig Trailer, Imagefilme und 360 Grad Webseiten produziert. Desweiteren erstellt er Tutorials für Linkedin Learning schreibt Artikel für die Digital Production und ist Trainer und Consultant für Workflows und Software im Postproduktionsbereich. Er ist außerdem seit über 20 Jahren für verschiedene Produktionen und Sender weltweit als Cutter und Compositor auf Messen und im Ü-Wagen unterwegs und bietet jetzt auch einen Livestream-Service vom kleinen 2 Webcam Setup bis zum 10 Kamera Broadcast Ü-Wagen an.
Sébastien Deguy, our Vice President, Guido Quaroni, Senior Director of Engineering, and the Adobe Research team will give you a sneak peek at our upcoming product releases and current research and development projects.
In this video we will use the Shape Splatter node to create small level shapes (dirt mounds ).
Today, fashion goes digital. With Nicolas, learn about the fashion industry today, and its efforts to use 3D to enhance the creative process of stylists around the world. Discover the creation of a procedural textile with Pauline. See how she uses Substance to build photorealistic weaves and...
In this series you will learn Substance Designer by creating your first base material. In this video we will look at exposing parameters, publishing and exporting textures.
Source files can be downloaded here:
In this series you will learn Substance Designer by creating your first base material. In this video we will focus on creating a rust layer.
Source files can be downloaded here:
In this series you will learn Substance Designer by creating your first base material.
Source files can be downloaded here:
Substance 3D Sampler is basically a tool for creating materials out of single or multiple photo images. It is a powerful tool. You can create materials from scratch or blend materials and create completely different ones. We use all of the Substance 3D collection software together. If we need the...
In this video we take a look at how to use Image to Material AI powered. We also cover how to tile materials and take a look a various options and workflows for tiling and removing repetition in the tile. Substance Alchemist Project and source input image available on Substance Academy...
Hey guys, This is the first part of a tutorial that will explain you how to make a „squash“ node with Allegorithmic Substance Designer. At the end of this video, you will already get an almost functional squash node driven by math… If you like this video, don’t hesitate to...