I recently purchased the ATEM Mini Pro live video switching system for my YouTube channels. I found out almost instantly that for my particular workflow, it wasn’t ideal. Rather than give you a technical deep-dive, I am going to offer some considerations regarding the ATEM Mini Pro so you can...
Author - Nils Calles
Digital Artist und Chefredakteur von postproduction-tutorials.net
Nils Calles betreibt die Medienagentur v-cut creative visions im Musikpark 2 im Kreativviertel Jungbusch in Mannheim, wo er schwerpunktmäßig Trailer, Imagefilme und 360 Grad Webseiten produziert. Desweiteren erstellt er Tutorials für Linkedin Learning schreibt Artikel für die Digital Production und ist Trainer und Consultant für Workflows und Software im Postproduktionsbereich. Er ist außerdem seit über 20 Jahren für verschiedene Produktionen und Sender weltweit als Cutter und Compositor auf Messen und im Ü-Wagen unterwegs und bietet jetzt auch einen Livestream-Service vom kleinen 2 Webcam Setup bis zum 10 Kamera Broadcast Ü-Wagen an.
(please leave a comment!) Thanks for watching!
Houdini Digital Assets
the very Basics
network box vs subnet vs HDA
local vs global HDAs
link to SideFX Jeff Wagners HDA Webinar:
what is a procedural workflow
what are nodes about and where to find them in houdini
What is a VOP
This maybe should have been the first video in this series. But i decided to make the first one about points … to make a point.
In this Video i will show the new
parameter reference function of h16.5
And i will show you how to align stuff
And i will confuse you a little bit with world and object space 🙂
This video is made for real Houdini Noobs! Its not for people that already have seen loads of tutorials.
Its about UI interface creation an houdini and how easy it is to create a UI. It does not go into much depth!
This is the second video in this series. I am only touching the surface of the concepts. The idea is that you know about it and when its time to learn it in more detail you can do so with the documentation and other more deep tutorials. So in this series you only get an overview. In houdini...
i will try to explain why i like houdini so much
to start with i talk about points and the @orient attribute
copy to points is also used
maybe a better link in the documentation:
In this Video i show how to bake procedural textures from an Houdini Engine HDA in UE UnrealEngine. Just a QuickTip not a full tutorial. I hope it will help you.
Ammonite (Nautilus) part 1 of procedural organic modelling in houdini what this series of tutorials is about the task is building a ammonite/nautilus shell shape – references – analysis of shape Junichiro Horikawa: [Houdini Tutorial] 0021 Ammonite Shell (Slow ver.) please leave a...
Ammonite (Nautilus) part 2 of procedural organic modelling in side fx houdini
this video shows an overview of the setup
please leave a comment or share this if you liked the video
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