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Maxon just released an update to their premiere 3D software, Cinema 4D. With R25, we’re getting an impressive number of upgrades, redesigns, and quality-of-life improvements.
Cinema 4D is a must-have piece of software for any 3D motion designer. While it it quick to understand, it can take time and patience to master. We were expecting the usual optimizations and responses to customer feedback. What we weren’t expecting was a serious overhaul.

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Auto Generated Transcripts Below! 👇

EJ Hassenfratz (00:00): Max on just released the latest version of Cinema 4d R 25. And I think it’s going to be one of the most talked about releases in a very long time. Stay tuned to learn why.

EJ Hassenfratz (00:20): Okay, here we are. My friends are 25 in who lot has changed in a single release, right? We got a darker UI that creates the higher contrast that we got over in Adobe apps. We’ve got completely, completely redesigned icons all over the place. We’ve got icon groupings in totally different places and a lot more viewport real estate, which I’m sure a lot of people will appreciate. And the more I spend time here, the more, this kind of looks vaguely familiar to their app. I forget the name. I think I haven’t used it cause it’s like really expensive or no, I don’t. I can’t remember. But anyways, I know you’re probably saying, you know what the heck man, there was nothing wrong with the old UI. Why change it, man? And I’d say, stop calling me, man, dude. And I know a lot of people don’t like new things.

EJ Hassenfratz (01:13): Luckily if you’re totally put off by this and this is too much of a shock to your system, there is a handy switch to revert to the old layout. So if you go up to this upper right corner, check off the new layout toggle here and click standard, and you’re going to go and revert back to the R 23 layout with all of the icon groupings where you’re used to them, albeit you’re still going to be dealing with the redesigned icons. Now I feel like it’s a lot to switch over to a new app and have icons be number one, completely redesigned and number two, being in completely different places. So I even highly recommend that if you’re diving into our 25, use this legacy layout to just get used to the new icon designs and kind of build that muscle memory again. And then once you’re used to those new icons, you know, go ahead and switch back over to the actual R twenty-five version because there are a lot of nice quality of life features in our 25 that can make retraining your brain a little bit worth it.

EJ Hassenfratz (02:19): But I would admit it does get a little while to get used to, but this is the future of cinema 4d and there’s no better time than now to work on building up that muscle memory here. So let’s talk about aside from everything being new and strange and scary, what are some of the cool quality of life updates? Well, you notice we have all these different icon groupings. One of the cool thing is being able to slide these groupings wherever you want. And even at the bottom here, we can slide the icon groupings to say here, if this feels a little bit more comfortable for you, and if you’re really not a fan of these tiny icons on the top, you can always go and right click and just go to icon size and just go back to large icons. And this will have the icons the same size as previous versions of cinema 4d, these icons on the top, at least now, as you’re getting used to these new icons.

EJ Hassenfratz (03:15): Another thing that might be helpful for you is to right click and go to show and show text and right click again, show, show, text below icon. So now you have these bigger icons, let me actually make them smaller. But now you have these icons that actually have the names of everything attached to them. So again, another handy way to begin to get a hang of these new icons, what are they and just getting your brain used to what’s what now this redesign is trying to make things a little bit more efficient for the average cinema 4d user. You can see that all of the objects that you can add to your scene are in this menu, this new menu right here that is right next to your object managers. So there’s a lot less pixel distance that your mouse has to travel to start populating your scene with geometry.

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